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Get Free Ebook Beginning .NET Game Programming in VB .NET

Get Free Ebook Beginning .NET Game Programming in VB .NET

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Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET


Beginning .NET Game Programming in VB .NET


Get Free Ebook Beginning .NET Game Programming in VB .NET

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Beginning .NET Game Programming in VB .NET

About the Author

Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"

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Product details

Series: Books for Professionals by Professionals

Paperback: 440 pages

Publisher: Apress (September 22, 2004)

Language: English

ISBN-10: 9781590594018

ISBN-13: 978-1590594018

ASIN: 1590594010

Product Dimensions:

7.5 x 1 x 9.2 inches

Shipping Weight: 2.1 pounds (View shipping rates and policies)

Average Customer Review:

2.5 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#5,715,774 in Books (See Top 100 in Books)

One of the authors, Weller, recently co-authored a sister book on .NET game programming using C#. Here, Weller and others direct their attention to using VB as a game language. Both books follow a broadly similar approach. Each shows how to access DirectX graphics calls via their chosen languages.For example, this book starts with a basic program in many games. How to recognise collisions between your objects? It shows how VB can be used to write object oriented code in simple fashion. And how .NET enables the code to use the underlying DirectX. The VB OO code is syntactically simpler than the corresponding C++, Java or C# code, though perhaps more verbose. Those of us who use these other languages now have to face the fact that yes, indeed, you can write decent OO code in VB.Another chapter shows what it calls Artifical Intelligence usage. I would just say these are more complex coding than earlier chapters. Game programming books often indulge in such puffery, independent of what languages they use.The book goes on to recapitulate common graphics ideas like textures and meshes, but all in VB. This is not really an algorithms book, so the treatment is more to show how to do it in VB, than a detailed exposition of the methods.

My biggest complaint with VB.NET game programming books so far (and I've read a few) has been that they either: A) try to teach elementary VB.NET using game flavored examples (but nothing about actual game development) or B) try to take existing game programming material and shoe-horn it into a VB.NET book. Sadly this book falls squarely into the second category (so far).It's quite obvious that ALL of the sample code was originally written in C#. No big deal, it's easy enough to convert. However, if you aren't a VB.NET guy, don't you dare write a freaking book with VB.NET in the title. There are more differences between VB.NET and C# than just syntax!! For the love of god, 85% of the code samples (encountered so far) do NOT work as printed in the book. Some have glaring C# syntax still in them, but only in places... often sharing a line with VB.NET syntax. The tech editor should be drawn and quartered, on TV.To make matters worse, the main author seems somewhat condescending (arrogant?) for someone who's never actually published a game in his/her life, ever (and had to have TWO other people write the book with him... neither of whom have ever published a game either.) This is an actual quote, immediately after some collision detection code that DOES NOT work as printed... If you think this is too much math, this is probably the place where you should take this book back and take up something less mathematically demanding, like nuclear physics! Ok... seriously? That comment would be a lot more impressive if your code ACTUALLY WORKED!So far I have nothing positive to say about this book, so let me see... ok well, the girl on the back cover is kinda cute (allegedly one of the authors, although I have no idea which sections are written by whom... is that good or bad? You tell me.) Oh yeah, and the price I paid was 40% off, although sadly I still feel ripped off!FWIW, I did eventually get the collision detection code to work on paper, although NO explanation is made for why the algorithm handles things a certain way, and the reader is told to perform a simple Google search for more info (I kid you not!!). I'm guessing this is because they don't actually know why the code they "borrowed" (from the net?) did things that way either.At this point, I'm almost considering this book as a possible alternative energy source. I can't believe anyone at one of my favorite publishers actually read this book prior to printing it and selling it for $50 a copy. By the time you rip out the index, table of contents, foreward, introduction, recommended reading and 'about the author' section... it's barely 350 pages. Yes... I know it's not about page count, but when quality is already out the window, what other metric is there?I'm not going to tell you the name of this book or the publisher (yet), because even though I've managed to work up this much bile and stomach acid over it, I'm only on page 35. God help me, I hope it gets better quickly.It's funny, every truly good tech book I read makes me less inclined to try writing my own. This book, however, has convinced me that I still have a pretty good chance at getting published.

It seems like a decent book, but there is quite a few mistakes in the code in making reference to methods that don't exist and even using C# code mixed with VB.BET.(this is exactly the text, no typo on my part)page 34Public Class GameField public class GameField { public Shared Color BackColor as Color;End Class}I am just starting the book, but I have found 4 errors already. I guess as long as you are paying attention to what you are reading you should be able to figure them out, so I guess it keeps you on your toes. You just have to be ready to figure out why their code doesn't work when it doesn't.Other than that I am sure this book is still worth buying though.

This book may present some theoretical views for beginner level game programming, but do not expect to learn the correct syntax for VB.NET. Actually if you purchase the same authors book for programming in C# you'll find they have the same first chapter (that's as far as I looked). This book was obviously a lazy attempt for these people to make a quick buck. Unfortunately they wait until the end of the book to let you know:"Most of the example games leave much room for improvement. Even when we looked back on them after finishing each chapter, we would sometimes look at parts of the code and think, "We can't believe we wrote that." Even worse, some of the things we told you aren't always true." pg 348 While I was trying to complete the exercises in this book I spent more time with my nose in other books so I could learn the correct way to do it. Do yourself a favor get a different book.

This book is an effective game programming theory lesson if you are a capable VB.NET Programmer who can figure out how to correct the numerous coding mistakes made by the authors. There are countless examples where they've accidentally dropped C# code blocks into the mix instead of VB, and many other occasions where they change variable names that should have remained the same. If you aren't well-versed in VB, I'd caution you against buying it...you're probably not going to be able to make it through without encountering errors that end your session in frustration.The book was still useful to me, as I needed to learn the theory behind game programming more than I needed the actual code, but it was still annoying to have had to figure out why the provided examples weren't functioning properly.

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Beginning .NET Game Programming in VB .NET PDF
Beginning .NET Game Programming in VB .NET PDF

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